I won’t go over them all here, but new additions like the vampire inspired flagship monster, Malzeno, are is the main driving force behind the game’s story. Of course old monsters get the MR treatment.Īs you would expect, a new expansion means a bunch of new monsters to fight, from returning fan favourites such as the dangerous Gore Magala and his insane Frenzy mechanic, to the Japanese exclusive frontier monster, Seregios. It’s a formula that has worked throughout the entire series, and there seems to be no stopping it. You are still hunting monsters to craft gear to help you defeat even more powerful monsters. Sunbreak for the most part keeps that same gameplay loop we’ve all come to love completely intact. Sunbreak ditches the Japanese influenced land of Kamura and its surrounding areas, instead replacing it with a much more European look and feel. Maybe one day we will get a good Monster Hunter story that isn’t from the excellent Stories spin-off series. Saying that it’s certainly a step up with characters that I actually remember the names of after closing the game down. You journey west with your new companion, Fiorayne, to put an end to the weird happenings.Īs is tradition, the story isn’t really that thoughtful and is primarily an excuse to move you between locations as well as introduce new monsters. However the threat isn’t completely over Hunters are having trouble in the western world with strange anomalies that are causing monsters to act more erratically. The rampage has been stopped and you have saved Kamura village. Sunbreak takes place after the events of the base game. Fiorayne moves the story along well enough.
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